![]() A professed urban planner on Reddit garnered some thoughts on the subject of automotive primacy, posing the question: “Why the love for the highways?” One respondent observed that each new city in C : S (as well as SimCity 2013 ) requires a highway connection, which “leads people to naturally expand along that highway as they progress,” but also noted that “people really like building highways everywhere (it is fun after all!)” (william 13). This rather simplified approach to traffic engineering, where the primary goal is to tame automotive congestion, leads many players to exhibit a kind of “freeway fetish” ( Fig. Automotive traffic provides immediate visual feedback traffic jams indicate inefficient road networks, while swiftly moving automata are often interpreted as a sign of successful planning. Players also have unprece- dented freedom to build and experiment with a variety of roadway and highway configurations. ![]() ![]() C : S ’s Unit圓D game engine allows the rep- resentation of each individual automobile, turning traffic flow into a mesmerizing ballet.
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